Issue #107 — Parkour! (and More)
This article was originally published on GameDevDigest.com
Dialogue, input systems, parkour controllers, and much more. Enjoy!
5 ways to draw an outline — Rendering outlines is a technique that is often used in games either for aesthetic reasons or for supporting gameplay by using it for highlights and selections around an object. For example in the game Sable, outlines are used to create a comic-book-like style. In The Last of Us, outlines are used to highlight enemies when the player goes into stealth mode. Alexander Ameye
Object-Oriented Entity-Component-System Design — As it turns out, using ECS where it shines but mixing in some object-oriented principles makes for a powerful software design. [also, the Hacker News discussion] voxely.net
Unity Editor Tools: The Place Objects Tool part 2 — In this post, we’ll complete the Place Objects Editor Tool from the previous post. In the last post, we covered the main tool functionality. Now we need to build the UI and capture the editor events that make it work. To wrap it up, we’ll add a custom context menu. Bronson Zgeb
The Beauty of Bézier Curves — Bézier curves — how do they do? They’re used for animation, text rendering, and all sorts of curved shapes! But how do they actually work? well, like, that’s what the video is about, so, watch it to find out etc!! Freya Holmér
Create Dialogue system for your game! | Unity tutorial — This tutorial/guide will show you how to create a great Dialogue system — from a simple UI design to advanced triggers that allow you to open different messages from each character on the map. Coco Code
Input System Modifiers Explained | ButtonWithOne/TwoModifiers and Custom Composites — Unity — Learn what Unity’s Input System Modifiers are, how to use them, how to dynamically make and use them, and how to make a custom modifier or custom composite! samyam
Gyroscope Parallax Effect For 2D Android Or iOS Game Made With Unity Software — In this video I show you a very simple way to create super cool parallax effect for you your 2D game made With Unity software. This feature will work both for Android and iOS. Alexander Zotov
First Person Animations With Weapons — FPS Game With Unity & Blender — In the tenth episode I show you how to make some pretty easy and cool animations for our FPS arms and weapons. Single Sapling Games
InGame Tilemap Editing — PART 3: Different Tilemaps — 2D Level Editor with Unity — Tutorial — In this tutorial series you will learn how you can create an ingame UI where your players can draw on a grid. We are going to use Unitys Tilemaps and there will be a lot of coding involved. Velvary
Multiplayer Roguelike | Unity Devlog EP. 1 (with Mirror Networking) — Game development video made in Unity with Mirror Networking. My first Unity Devlog for my Multiplayer Roguelike Dungeon Crawler that I started earlier this month. Just a for-fun project for now, but I’ll keep working on it and making video updates throughout the year. Dicko
Prototype Your Project Mega Bundle Sale — This Mega Bundle sale runs through August 31, 2021, and users can save more than 95% off three curated sets of top quality assets and tools, perfect for designing the user journey of their game in a purposeful way.
The assets included in this sale are perfect for users who are looking to save time and quickly start working on their project.
$14.99 Bundle — _save up to 88% _ This bundle contains everything from the $9.99 bundle, plus Modular Sci-Fi Weapons, PBR Modular Mechs v3, BulletPro — 2D Projectile Workspace, and Gun & Explosion Sounds.
$19.99 Bundle — save up to 95% This bundle contains everything from the $9.99 and $14.99 bundles, plus Spells Pack, Nature Package — Forest Environment, Classic RPG GUI, Easy Character Movement, Filo — The Cable Simulator, Melee Warrior Animations, Enemy Vision — Patrol and Line of Sight, Enviro Lite — Sky and Weather, Top-Down Dungeons II, and Snow VFX. Unity Affiliate
Dynamic Parkour System — Dynamic Parkour System is a FREE plugin for Unity that allows anyone to import any model and have an already working controller with parkour capabilities like in Assassin’s Creed games. Èric Canela Open Source
Ibralogue — Ibralogue is a simple and extendable dialogue system library for Unity. Dialogue is written in .ibra files which have their own syntax which you can learn more about in the wiki. ibra Open Source
Delight — Delight is an open source component-oriented framework for Unity, mainly centered around creating user-interface components that can easily be extended, combined and shared using a text based declarative design language (similar to HTML). delight-dev Open Source
AssetBundleManager — AssetBundleManager can help you manage AssetBundles, such as synchronous loading, asynchronous loading, unloading and other features. And provide some convenient editor tools to build AssetBundles. Mr-sB Open Source
CloudOnce — Unified Game Services API — CloudOnce is a Unity plug-in that provides a unified game services API for Google Play Game Services and Apple Game Center (iOS & tvOS). Ease of use is the primary focus for the plug-in, but it also attempts to satisfy the needs of power users. jizc Open Source
LMS.Version — Managing a videogames version information can be a MASSIVE pain in the butt — especially in the final days close to release when you are juggling release candidates and bug fixes. Sometimes the most helpful thing in the world is just knowing exactly which version of a game you have running on a devkit. This package helps you solve a lot of these common versioning problems and is pretty much ripped right out of the codebase we used to ship Gunsport @ Necrosoft. LotteMakesStuff Open Source
Killer Bean — You are Killer Bean, a rogue assassin who takes out the trash in this world, one bullet at a time. The procedurally generated story changes every time you start a new campaign in this third person, roguelike shooter.
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